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eng_web:object_placement [2014/08/05 16:38]
julia создано
eng_web:object_placement [2020/09/28 22:37] (текущий)
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 ===== Placing the objects ===== ===== Placing the objects =====
    
-In the "Placing ​objects" ​menu, you can arrange the room with some standard objects. Objects include, bathtubs, sinks, toilets, cabinets, doors, decorative additions, etc. You can also create ​housings, boxes and mirrors of certain size. They are also objects. ​+In the "**Installation of objects**" ​mode, you can arrange the room with some standard objects. Objects include, bathtubs, sinks, toilets, cabinets, doors, decorative additions, etc.  
 + 
 + 
 +You can also create ​nishes, boxes and mirrors of certain size. They are also objects. ​ 
 + 
 + 
 +**To place the object**: 
 +  - go into the "​Installation of objects"​ 
 +  - similar to the choice of tiles in the tiles catalog, select objects you need, in the objects catalog; 
 +  - and drag it by holding down the left mouse button at the desired point in the project.  
 +{{:​eng_web:​1_install_object.png|}} 
  
-To place the object, go into the "​Installation properties" ​ 
-and similar to the choice of tiles in the tiles catalog, select objects you need, in the objects catalog, and drag it by holding down the left mouse button at the desired point in the project. ​ 
 You can always customize object appearance and move them anywhere you want.  You can always customize object appearance and move them anywhere you want. 
-The object may be automatically rotated when in contact with the wall. Size of the object, its standard position (for example, height ​ + 
-of the bath relative to the floor) stay unchanged. ​+The object may be automatically rotated when in contact with the wall. Size of the object, its standard position (for example, height of the bath relative to the floor) stay unchanged. ​
  
 ===== Position ===== ===== Position =====
    
-If using a mouse fails to deliver the desired position, you can adjust the position by changing values in the field "Regulation" manually: ​ +If using a mouse fails to deliver the desired position, you can adjust the position by changing values in the field "**Position**" manually:
-By adjusting the values of the axes X, Y, Z you can change the position of an object in space.+
  
 +{{:​eng_web:​2_position.png|}}
 +
 +
 +By adjusting the values of the axes X, Y, Z you can change the position of an object in space.
 ===== Dimensions ===== ===== Dimensions =====
    
-Dimensions of an object can be changed. To do this, select the object and adjust the values in the field "​Dimensions"​ in the Toolbar:+Dimensions of an object can be changed. To do this, select the object and adjust the values in the field "**Dimensions**" in the Toolbar: 
 + 
 +{{:​eng_web:​3_dimensions.png|}}
    
 ==== Scaling the object ==== ==== Scaling the object ====
  
-To save the proportions of the object when resizing, use the links between ​ +To save the proportions of the object when resizing, use the links between values of the width, height and depth of an object. ​
-values of the width, height and depth of an object.  +
-For example, to change height in proportion to the valuesbof the depth and width, click the icon of the corresponding values of the "​height"​+
  
-Suppose we change the dimensions of the bath.  
-Below are the original dimensions of the bath.  
  
-Now bind the value of the height to other values+For example, to change height in proportion to the valuesbof the depth and width, click the icon {{:​eng_web:​связь.png|}} ​of the corresponding ​values ​of the "​height"​. ​
  
-Finally, we can associate all the values between themselves, in  + 
-order to grow and shrink in proportion: ​+Suppose we change the dimensions of the bath.  \\  {{:​eng_web:​4_dimensions.png|}} 
 + 
 + 
 +Below are the original dimensions of the bath.   ​\\ ​ {{:​eng_web:​5_dimensions.png|}} 
 + 
 + 
 +Now bind the value of the height to other values: ​   \\  {{:​eng_web:​7_dimensions.png|}} 
 + 
 + 
 +Finally, we can associate all the values between themselves, in order to grow and shrink in proportion: ​  \\  {{:​eng_web:​8_dimensions.png|}} ​
  
  
 ===== Rotation ===== ===== Rotation =====
 Any object can be rotated in three different ways simultaneously. To do this, select the object, left click on block "​Rotation"​ in the Toolbar, enter a value in the appropriate box.  Any object can be rotated in three different ways simultaneously. To do this, select the object, left click on block "​Rotation"​ in the Toolbar, enter a value in the appropriate box. 
-1 tilt forward: ​ 
-2 lateral tilt:  
-3 Turn:  
  
 +  - Tilt forward: ​ \\  {{:​eng_web:​9_rotation.png|}}
 +  - Lateral tilt:  \\  {{:​eng_web:​10_rotation.png|}} ​
 +  - Turn:  \\  {{:​eng_web:​10_rotation_1.png|}}
 ===== Materials ===== ===== Materials =====
  
 The color of any object can be changed. ​ The color of any object can be changed. ​
 +
 To do this, select the object, left-click on the block "​Materials"​ in the Toolbar, ​ To do this, select the object, left-click on the block "​Materials"​ in the Toolbar, ​
-Select the appropriate color. ​ +Select the appropriate color. ​ ​\\ ​ {{:eng_web:​11_material.png|}} ​
-The object can be "​painted"​ in several colors (object details, drawing on the object), which are displayed by a list.  +
-If this is a non-standard object (ex, carpet), then you can find out what part of the  +
-pattern matches color only by sorting through+
  
-===== object ​reflection =====+ 
 +The object can be "​painted"​ in several colors (object details, drawing on the object), which are displayed by a list. 
 + 
 +If this is a non-standard object (ex, carpet), then you can find out what part of the  
 +pattern matches color only by sorting through: ​ \\  {{:​eng_web:​12_material.png|}}  
 +===== Object ​reflection =====
 The object can reflect. ​ The object can reflect. ​
-For example, there is an asymmetric object wich should be placed in a certain zone.  +  
-For example, ​there is a door that must be opened in another way +For example, there is an asymmetric object wich should be placed in a certain zone or there is a door that must be opened in another way
-To "​reflect"​ the door, please ​select ​it with left mouse button ​in  + 
-block "​Mirror object"​ click on the "​Do"​ button: ​ +**To "​reflect"​ the door:** 
-result+  - select ​the object ​with left mouse button; 
 +  - in block "**Mirror object**" click on the "**Do**" button: ​ ​\\ ​ {{:eng_web:​13_mirror_object.png|}} 
  
 +**Result:​** ​ \\  {{:​eng_web:​14_mirror_object.png|}}
 ===== Box ===== ===== Box =====
 Boxes are commonly used to close a part of communications (pipes), and their shape can vary.  Boxes are commonly used to close a part of communications (pipes), and their shape can vary. 
-In program Ceramic Web you can create boxes of any size, but only in the form of parallelepipeds (with angles of 90 °). +In program Ceramic Web you can create boxes of any size, but only in the form of parallelepipeds (with angles of 90°).  
 You can place tiles on the object "​box"​. ​ You can place tiles on the object "​box"​. ​
-The first way to create a box is described in the topic "Tiles placement.+ 
-This is a quick way to create a box in the "tile placement"​ with reference to the already ​ + 
-placed tiles. ​+The first way to create a box is described in the topic "Tiles placement"​
 + 
 +This is a quick way to create a box in the "tile placement"​ with reference to the already placed tiles. ​ 
 You can create a box with exact size, resize it, and remove only in the "​object placement"​ menu.  You can create a box with exact size, resize it, and remove only in the "​object placement"​ menu. 
-To create a box, click on the tab "​Box"​ in Toolbar. 
-Select the size of the box you want (width, depth, height). ​ 
-Drag the model of the box to the desired point in the project: ​ 
-Then you can arrange it up to millimeter as required on the basis of project, repaint it, place tiles in mode "tile placement",​ and so on.  
  
 +**To create a box**:
 +  - click on the tab "​Box"​ in Toolbar;
 +  - select the size of the box you want (width, depth, height); ​ \\  {{:​eng_web:​15_box.png|}}
 +  - drag the model of the box to the desired point in the project: {{:​eng_web:​16_box.png|}}
  
 +Then you can arrange it up to millimeter as required on the basis of project, repaint it, place tiles in mode "tile placement",​ and so on.
 ===== Niche =====  ===== Niche ===== 
 Niche - this is usually a small recess, in which for example there are tubes. Or it may be part of the decor. ​ Niche - this is usually a small recess, in which for example there are tubes. Or it may be part of the decor. ​
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 **To create a niche**: **To create a niche**:
   - click on the tab "​**Niche**"​ in the toolbar;   - click on the tab "​**Niche**"​ in the toolbar;
-  - select the size of the housing (width, depth, height);+  - select the size of the housing (width, depth, height); ​ ​\\ ​ {{:​eng_web:​17_niche.png|}}
   - drag the housing model to the desired point in the project. ​   - drag the housing model to the desired point in the project. ​
  
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 **To create a mirror**: **To create a mirror**:
   - click on the tab "​**Mirror**"​ in Toolbar;   - click on the tab "​**Mirror**"​ in Toolbar;
-  - select the size you want (width and height)+  - select the size you want (width and height);  \\  {{:​eng_web:​18_mirror.png|}}
   - drag the model mirror to the desired point in the project. ​   - drag the model mirror to the desired point in the project. ​
  
 Then you can arrange it up to millimeter as required on the basis of project. Then you can arrange it up to millimeter as required on the basis of project.
eng_web/object_placement.1407242293.txt.gz · Последние изменения: 2020/09/28 21:41 (внешнее изменение)